Mobile Gaming industry to be worth $100 billion by 2017
The gaming world has never seen a big dip in its business since its inception. It is undoubtedly one of the much selected industries which can boast this status. It is an exceptional achievement to be fair as the sector is growing notable on a year on year basis in spite of the harrowing global economic depressions that spread to all business destroying them all. However, the gaming industry with its entertaining nature held up to the task of being into the profitable sides of the account books.
The gaming industry in general is a mix up of PC games, web games, mobile gaming and console games which are the most expensive of all stated. Industry trends as said have always been pleasing and it increased to complete different level after the invention of the Internet.
Let us go through the new heights which the industry is sure to touch by the finish of 2014 as they also indicate the upcoming trends for the global gaming markets.
Female gamers along with older aged gamers are increasing:
Though the rise is minimal but the women gamers have increased over 5% in the last two years. There are about 47% of women gamers up from 45% in the year 2012. Similarly, the older generation gamers make up for a notable 29% of the total gaming community, (29% of gamers are above the age of 50). Both these changes have been noted by the game developers and the manufacturing companies and thus the games and gaming devices suited to older generations along with women gamers have raised in numbers.
Gaming Industry now is equivalent to the movie making industry:
Gaming industry from a long time was a tough competitor with the TV and movie making business. However, the gaming sector is due to its erroneous growth rate has been successful in venturing into the profit areas of the movie and TV industry too. There are already reports citing a swing of business share in flavor of the gaming segment from the mainstays like TV viewing.
Solo gaming days are gone, LAN gaming sessions are hit:
About 89% of the parents worldwide are involved in their kids game purchase and playing activities. The times of solo gaming which soon turned depressively boring have flown, now is the time to create group gamers and gaming communities through online networking which makes it possible to compete and enjoy the gaming experience. The spread of social gaming
Gaming world going mobile:
In the US alone, there is at least one phone per person; this means a mobile phone penetration of at least 100%. Gaming activity in the recent few years has turned mobile; there are a whopping 47 million who participate on their tablets or smart phones. It is needless to mention that the number will only grow as time goes by.
Variety is the name of the game:
Big Fish-one of the biggest game designing companies of the globe introduced around 240 new games last year alone. The maker has 14 categories and multiple choices of games within these segments, making it an exciting source for gamers. There are many other gaming companies who are equally fighting it out to climb up or retain the position in the industry. However, this year and the nearing future spell a win-win period for the gamers.
Asia- to remain the global game hub:
Both online and mobile gaming have growing prospects in the Asian region as the number of gamers in all formats is nothing but going up at a steady pace. The Asian continent dominated the world gaming business with a thumping share of 94%. Social gaming medium has and is expected to play a vital role in the same.
The upcoming changes are sure to make it better:
In a world of population over 7 billion, only 2.5 billion use the Internet whereas; there are a bit more than 6.5 billion mobile users. The spread of Internet happening at a fire pace is projected to change these numbers for the better and thus the count of gamers is also likely to rocket to new heights.
The gaming world has never seen a big dip in its business since its inception. It is undoubtedly one of the much selected industries which can boast this status. It is an exceptional achievement to be fair as the sector is growing notable on a year on year basis in spite of the harrowing global economic depressions that spread to all business destroying them all. However, the gaming industry with its entertaining nature held up to the task of being into the profitable sides of the account books.
The gaming industry in general is a mix up of PC games, web games, mobile gaming and console games which are the most expensive of all stated. Industry trends as said have always been pleasing and it increased to complete different level after the invention of the Internet.
Let us go through the new heights which the industry is sure to touch by the finish of 2014 as they also indicate the upcoming trends for the global gaming markets.
Female gamers along with older aged gamers are increasing:
Though the rise is minimal but the women gamers have increased over 5% in the last two years. There are about 47% of women gamers up from 45% in the year 2012. Similarly, the older generation gamers make up for a notable 29% of the total gaming community, (29% of gamers are above the age of 50). Both these changes have been noted by the game developers and the manufacturing companies and thus the games and gaming devices suited to older generations along with women gamers have raised in numbers.
Gaming Industry now is equivalent to the movie making industry:
Gaming industry from a long time was a tough competitor with the TV and movie making business. However, the gaming sector is due to its erroneous growth rate has been successful in venturing into the profit areas of the movie and TV industry too. There are already reports citing a swing of business share in flavor of the gaming segment from the mainstays like TV viewing.
Solo gaming days are gone, LAN gaming sessions are hit:
About 89% of the parents worldwide are involved in their kids game purchase and playing activities. The times of solo gaming which soon turned depressively boring have flown, now is the time to create group gamers and gaming communities through online networking which makes it possible to compete and enjoy the gaming experience. The spread of social gaming
Gaming world going mobile:
In the US alone, there is at least one phone per person; this means a mobile phone penetration of at least 100%. Gaming activity in the recent few years has turned mobile; there are a whopping 47 million who participate on their tablets or smart phones. It is needless to mention that the number will only grow as time goes by.
Variety is the name of the game:
Big Fish-one of the biggest game designing companies of the globe introduced around 240 new games last year alone. The maker has 14 categories and multiple choices of games within these segments, making it an exciting source for gamers. There are many other gaming companies who are equally fighting it out to climb up or retain the position in the industry. However, this year and the nearing future spell a win-win period for the gamers.
Asia- to remain the global game hub:
Both online and mobile gaming have growing prospects in the Asian region as the number of gamers in all formats is nothing but going up at a steady pace. The Asian continent dominated the world gaming business with a thumping share of 94%. Social gaming medium has and is expected to play a vital role in the same.
The upcoming changes are sure to make it better:
In a world of population over 7 billion, only 2.5 billion use the Internet whereas; there are a bit more than 6.5 billion mobile users. The spread of Internet happening at a fire pace is projected to change these numbers for the better and thus the count of gamers is also likely to rocket to new heights.